

Last year I really dug into the game, sorting through the rules, looking at different editions, reading blogs of those who had done the same. (No art for Traveller! We we sitting down to get this shit done!) I assumed at the time that I simply wasn’t grown up enough or sophisticated enough to play such a sparse laid out game. I would turn to it time and time again over the years, trying to sort out the modifiers, trying to figure out how to make characters who could accomplish anything given the meager number of skills the left a service with.
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I fell in love with the look of the game, the promise of tense personal and starship combat, and the promise of traveling from world to world in search of adventure.īut the game also baffled me. It is a stripped down version of the TAS form, simpler to read and more focus on in-game play information.Īlso, I have move the DMs for weapons off the character sheet and have created Classic Traveller Weapon Cards which combine the DMs matrixes for range and armor for each weapon on a specific card.Ībove is a lovely Classic Traveller Character Sheet.īack in the 70s I picked up a copy of the boxed set of the Little Black Books for Traveller from the Compleat Strategist in Manhattan. Update: I have produced my own version of a Classic Traveller character sheet.
